The iLive Scene system is designed as a partial store system. As such scenes should be stored using the Update function which will store just the information the user decides to include in the scene.
Using Store All to record each scene will quickly use up all of the user memory and will impact the performance of the system.
If the memory starts to get full and the performance begins to decrease, there are a few things that can be done.
- Delete old show files from the system; just as with an old PC, the more full it becomes, the slower it can get and the more defragmented it will be, which has knock-on effects in itself.
- Suggest removing ALL custom SHOW files off the system - if viable
(this would ‘wipe’ unnecessary data from the system and mean that there’s less to trawl through during recalls etc, and especially if/when shows have been saved with Scenes full of ‘store all’ parameters). - If customers use 'store all' and cannot be convinced to remove all their shows,
they can remove unwanted contents at the Scene level, by recalling & then overwriting the same Scene using Update but this could make for a longwinded operation – especially if there are a lot of SHOWs and/or Scenes on the system.
Old shows can be archived to a USB stick or PC and a hard jumper reset will wipe the memory.
Really, the best long term solution is for users to be in the habit of changing the way they use the system memory in the first place.