Use this screen to work with the dLive Scene memories. Up to 500 Scenes may be stored, and one or more Cue Lists can be created from the Scenes. Global Scene Safes and per Scene Recall Filters can be set to block certain parameters from recall.
Scene Manager
Gives access to the Scene list for editing or recalling.
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1 Scene list – Displays the list of all 500 Scenes or the Current Cue List. The Scene highlighted in yellow is the currently selected Scene, and is displayed in the top left corner of the System screen. The Scene highlighted in green is the Next or ‘Go’ Scene, and is displayed in the top right corner of the System screen.
Swipe up/down or use the screen rotary to scroll, and touch in the list to select a Scene. Both the yellow and green indicators will move to confirm the selection. Note that the Next (green) Scene pointer can be moved independently from the currently selected Scene using the Surface Prev and Next keys.
Icons in the Scene list indicate the following:
| A Scene is stored in this memory location. | |
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This is the Last Recalled Scene, and is also displayed in the Home screen and under the Scene list. |
| Embedded Recall is set for this Scene. | |
| A Crossfade Time is set for this Scene. | |
| Recall Filters are set for this Scene. | |
| The Scene is locked. | |
| This scene is set to Skip Go and cannot be recalled by pressing Go. |
🛈 When more than one Surface or Director instance is connected to the system and Surface Roles are in use, the yellow scene selector and last recalled scene icon are Surface/Director specific.
- The view dropdown can be used to display the Scene Status with the icon information above, or the MIDI strings used to recall a Scene via the MixRack or Surface.
- Select the active Cue List, create a new Cue List or no Cue List (All Scenes list).
- Touch the Name box to open the keypad and type in a name up to 14 characters long for the currently selected Scene. Touch the Description box to enter a note about the Scene.
- Touch the Crossfade Time and use the screen rotary to set a crossfade time up to 20 seconds for the currently selected Scene. This time sets how long it takes for levels and pan to change from their current settings to the settings of the Scene being recalled. Crossfades affect Input faders and Pan, Mix faders, DCA faders, send levels and Pan.
- When a scene with a Crossfade Time is recalled, the scene name will show a progress bar for the duration of the crossfade.
🛈 Crossfades affect the audio levels, however the faders on the Surface will move instantly to their new position. Manually moving a fader during a crossfade will overwrite the crossfade for the associated channel.
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Recall – Touch Go or press the Surface Go key to recall the Next (green) Scene. This overwrites current settings with those stored in the Scene being recalled. Touch Undo Go or hold down the Reset key and press the Go key on the Surface to restore the settings prior to a Scene recall.
🛈 In a Multi-Surface system, Undo Go is Surface specific.
- Modify / Cues tab
All these functions affect the currently selected (yellow) Scene or Cue.
Within the Modify tab:
Touch Store or press the Surface Store key to store current settings to the Scene.
To undo a Store Scene, hold down the Surface Reset key and press the Surface or TouchScreen Store button.
🛈 Store Undo will undo the last store on the Surface or Director session it is triggered from. It will not undo a Store Scene made by another Surface/Director session.
🛈 Press the Surface New key to store current parameters to the next available (empty) memory location.
Touch Delete to clear the name, content and Recall Filter of the Scene.
Touch Recall Filter to view and edit the Recall Filter settings for the Scene (see below).
Touch the Lock button to lock the Scene from any edit or accidental changes.
Touch Copy Filter To… to copy the current Recall Filter settings to either a single scene, a range of scenes or all scenes.
You can automate the recall of one or more other Scenes from the same or a different unit when you recall a Scene. Touch Embedded Recall to open the Embedded Recall settings for the Scene (see below).
Custom MIDI strings can be broadcast over TCP/IP when recalling Scenes. Touch Custom MIDI to enter the MIDI string in hexadecimal format. The string is sent on recall in addition to the standard MIDI string as defined in the dLive MIDI TCP/IP Protocol.
Touch Actions to select an Action to recall following the selected scene.
When working in a Cue List, additional options become available within the Cues tab:
Touch Store or press the Surface Store key to store current settings to the Scene.
Remove will take the currently selected Cue out of the current Cue List but will not delete the underlying Scene. The Scene will still be available in the “All Scenes” list and in other Cue Lists.
Add New stores current settings in an empty Scene memory and inserts the Scene to the current position in the Cue List.
Add Spacer inserts a space in the Cue List below the currently selected Cue.
Skip Go protects the currently selected Scene from being recalled by pressing Go (it can still be recalled via Softkey or MIDI).
Indent moves the currently selected Scene to a single or double indent.
Auto Number numbers all Cues in the Cue list starting at 1. Indented Cues will have a decimal point per level of indentation. It does not affect the underlying Scene number in the All Scenes list.
Auto Indent adjusts indents according to the number of decimal points in the Cue number, and respects the indent of the previous Cue when adding a new Scene.
- Touch Copy to copy the content and Recall Filter of the currently selected (yellow) Scene. Touch the Scene you wish to copy to and touch the Paste button to paste. Scene names and descriptions are not copied.
⚙ Hold down Setup and touch anywhere in the Scene Manager screen to access several Scene management preferences:
Scene Overwrite Confirmation displays a confirmation pop-up on Scene Store and when using the Scene Manager page. A confirmation pop-up is always displayed on Scene Delete.
Scene Recall Confirmation displays a confirmation pop-up on Scene Recall. A confirmation pop-up is always displayed on Scene Delete.
Display Last Recalled displays the Last Recalled Scene in blue in the top left corner of the screen, instead of the currently Selected Scene.
Disable Surface Controls locks the Scene area of controls on the dLive Surface, to prevent accidental operation.
Auto Store automatically stores current settings to the Last Recalled Scene whenever a Scene is recalled. It is typically used during soundcheck or rehearsals to automatically save all changes to a Scene before recalling a different one.
🛈 Auto Store affects the Last Recalled Scene as displayed in the Home screen, this is not necessarily the currently selected (yellow) Scene.
🛈 In a Multi-Surface system, Auto Store is Surface specific.
Track Embedded moves the Current (yellow) pointer to the Last Recalled Scene when Embedded Recalls are set.
Auto Increment moves the Next (green) pointer to the next available Scene in the list whenever a Scene is recalled, so that the Next Scene is always the Current Scene + 1. It allows recalling multiple sequential Scenes quickly with a single button press.
Go on Touch lets you recall a Scene simply by touching its location in the Scene list and Scene widget. The currently selected Scene is highlighted in orange in this mode.
🛈 No confirmation pop-up is displayed when Go on Touch is active. Use this option with care!
Full Screen Safes & Filters displays the Recall, Global & Role Safes across the entire screen when enabled.
Surface Selected Scene Follows External Recalls will cause Scenes recalled via MIDI to update the Scene / Cue list pointers as if those Scenes were recalled on the Surface.
Display MIDI Recall String As Hex will show the MIDI recall string as hexadecimal instead of decimal when “Surface MIDI” or “MixRack MIDI” are selected in the view dropdown menu.
MixRack Startup Scene lets you specify a Scene which will be recalled every time the MixRack boots up, for example for automatic reset in a fixed installation setting.
Recall Filters
A Recall Filter prevents certain channels or parameters being overwritten by the Scene recall. It only affects the Scene it is associated with.
Use the tabs on the left to view the different parameter groups. Pinch/unpinch to zoom in and out of the matrix view. Swipe up/down or left/right to navigate through the matrix. Touch an item to toggle. Allowed items will be recalled, Blocked items will not.
Touch a parameter label on top of the table to toggle one parameter for all channels. Touch a channel label on left to toggle all parameters for one channel. Touch All to toggle all items in the current tab, or touch Block All or Allow All to affect all items in all tabs.
🛈 Scene recall filters can be copied and pasted from the Scene Manager window.
Embedded Recall
You can automate the recall of one or more other Scenes from the same or a different unit when you recall a Scene. A delay time can be set for each embedded Scene within the host Scene.
Select the target unit or system from the Unit Name drop-down. All compatible Allen & Heath units found on the dLive network are listed here. Select ‘My dLive’ to automate Scenes on the local system.
Set the Scene Number to select the Scene you wish to embed. Its name is displayed below the box. Set the Delay time for the embedded Scene recall. This is the time the system waits before recalling the Scene after you have recalled the host Scene. Time can be set from 0 sec (instant) to 4 minutes. Touch Add to add the Scene to the list on the right.
The list shows the embedded Scenes together with associated units and delay times. Select one and touch Remove to remove from the list.
Update
Update parameters in one or multiple scenes.
- Scene List – Touch to select the Scene(s) to be included in the update. Any number and combination of Scenes can be selected from this list.
| A Scene is stored in this memory location. | |
| This scene will be included in the update – touch to toggle. |
- Select Scenes – Quick options to select All, None or a Range of scenes.
- Scope – Select one of the following options:
Manual – Touch to open the Update Scope matrix and manually select which parameters to include in the update.
Use the tabs on the left to view the different parameter groups. Pinch/unpinch to zoom in and out of the matrix view. Swipe up/down or left/right to navigate through the matrix. Touch an item to toggle. Items highlighted in green will be updated, all other items will be ignored. Touch the + and – symbols to show and hide nested parameters.
Touch a parameter label on top of the table to toggle one parameter for all channels. Touch a channel label on left to toggle all parameters for one channel. Touch Update All to select all items, or touch Update None to deselect all items.
Auto Tracking – This option tracks all parameter changes made by the user. After making the desired changes to parameters you can Apply these changes to the selected scene(s).
This pop-up indicates the system is in Auto Tracking mode and parameter changes are being recorded. Touch the pop-up at any time to return to the Update page and Apply or Cancel the changes
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Mode – Select the update mode:
Absolute - Overwrites the target parameters in the selected scene(s) with the current values.
Use Absolute mode to change a parameter in multiple scenes to a fixed value
Example: Change IP1 fader level to 0dB in all scenes.Relative - Changes to level parameters (Gain/Fader/Send/Master) are applied relatively to the selected parameters in the target scene(s).
Use Relative mode to change a parameter in multiple scenes by a fixed value
Example: Increase IP1 fader level by +3dB in all scenes.
🛈 Non-level parameter changes in Relative mode will be applied Absolutely to the target scene(s).
🛈 When performing a Manual-Relative update, only parameters that have changed since the last scene recall will be applied to the target scene(s).
- Update – Select Apply to update the selected parameter(s) in the target Scene(s). Press Cancel to discard the update.
Cue List Editor
A Cue List is a custom list of Scenes selected from the list of available Scenes. Cue Lists are stored in the Show file.
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By default, the left-hand side will show the active Cue List. Use the dropdown to choose a different Cue List or create a new Cue List. This will not change the active Cue List in the Scene Manager.
Options to Rename, Duplicate and Delete the Cue List can be found here.
- Use the dropdown to choose a different Cue List for the right-hand side or see the All Scenes list.
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The selection controls can be used to select one or many Cues at once. Select All and Deselect All will affect the Cue List that is in focus. At any one time, either the left-hand or right-hand Cue List will be in focus as indicated by an orange glow.
To select a range of Cues touch Select Range followed by the first Cue in the range you like to select, followed by the last Cue.
With one or many Cues selected, you can drag to reposition those Cues within their Cue list, or drag between the two visible Cue Lists, or remove in bulk.
🛈 Scenes in the All Scenes list can be bulk selected and used in Cue Lists but not repositioned within the Scenes List.
- Auto Number numbers all Cues in the Cue List starting at 1. Indented cues will have a decimal point per level of indentation. Auto Indent creates indents according to the number of decimal points in the Cue number and respects indentation of the source Cue List.
- Renumber can be used to update numbering of a range of Cues, withoptions for starting at any number and respecting the existing Indents of the cues. Surface Recall ID opens a window for custom configuration of MIDI Program Change messages to recall each Cue in the Cue List.
🛈 Surface Recall IDs messages must be sent to the dLive Surface, not MixRack. Download the latest version of the A&H MIDI Control driver from www.allen-heath.com.
Touch the grey Recall ID box to manually set a Recall ID for a specific Cue, or Quick Number to set all Recall IDs in numerical order starting at 0.
Renumber Range updates Recall IDs in bulk. Touch the first Cue in the range you like to update followed by the final Cue in the range, select a start Recall ID and increment number, and press Apply or Cancel.
🛈 For further information please refer to the dLive MIDI over TCP/IP Protocol document
Scene Import
Scene Import allows the user to import one or more Scenes from an existing Show into the current Show. This might be useful for example in festival situations where Scenes from a guest engineer’s Show are imported into the current Show - without any audio interruption - and then filtered as required.
- Local Scenes – A list of scenes in the currently loaded Show. Swipe to scroll through the list.
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Select Show – Touch to select the Show that contains the scene(s) you wish to import.
Click on the dropdown menu to toggle between Show locations – USB or User.
- Selected Show – A list of scenes in the show you wish to import from. Drag and drop scenes from this column into the Local Scenes column to import them into your show.
Global Scene Safes
Scene Safes prevent certain channels or parameters being overwritten by a Scene recall. Contrary to the Recall Filters, this setting is global, affecting ANY Scene recall. It is typical for certain settings such as SoftKeys assignments to be made Safe so their settings are global within the Show.
Pinch/unpinch to zoom in and out of the matrix view. Swipe up/down or left/right to navigate through the table. Touch an item to toggle its state.
Safe items (highlighted in blue) will not be recalled.
- Use the tabs on the left to view the different parameter groups.
- Touch the + and – symbols to show and hide nested parameters.
- Touch a channel label on left to toggle all parameters for one channel.
- Touch a parameter label on top of the table to toggle one parameter for all channels.
- Touch All to toggle all items in the current tab,
- Safe All or Safe None to affect all items in all tabs.
A blue dot lights in a screen tab when one or more items have been safed in that tab.
Role Filters
A Role Filter prevents certain channels or parameters being overwritten by any Scene recall. It only affects the Role it is associated with, so that channels, mixes, FX and other settings used by another engineer are not affected by Scene recall on the local Surface. It is typical to set opposite Role Filters on two Surfaces in Multi-Surface mode. For example, if Inputs 1-64 are used at FoH, they would be blocked on the Role Filters for the Monitor Surface, and Inputs 65-128 would be blocked by the Role Filters on the FoH Surface. The same would apply to all other settings. See the Multi-Surface FOH/MON template show for an example of this configuration.
🛈 See the section on Surface Preferences for information on creating Roles
Use the tabs on the left to view the different parameter groups. Pinch/unpinch to zoom in and out of the matrix view. Swipe up/down or left/right to navigate through the matrix. Touch an item to toggle. Allowed items will be recalled, Blocked items will not.
Touch a parameter label on top of the table to toggle one parameter for all channels. Touch a channel label on left to toggle all parameters for one channel. Touch All to toggle all items in the current tab, or touch Block All or Allow All to affect all items in all tabs.
🛈 Note that multiple Surfaces and Director instances on the same MixRack will always share the MixRack settings, including processing and mixing. In a Multi-Surface setup, make sure the Role Filters are set such that settings are split between the Surfaces. This avoids accidental recall of settings affecting channels or mixes operated by the remote Surface(s).